Gameplay The gameplay was interesting and enjoyable. Your concept of the 'Raze' ability is very interesting. 'Raze' is a non-target ability that, when casted, damages a point in a certain range. Learning the ability offers you three different ranges, so the player has to guess what distance is between an enemy and him to cast the right range. A point that was not enjoyable is the total lack of informative tooltips. While race offers at least a damage and range description the other ones lack total a description of what they do. What does 'Necromastery' does?
Hacks for warcraft 3. Jj's warcraft 3 hacks Home| click here for hacks| diablo 2 hacks and warcraft 3| Links. WC3MapDB 2.2.3 - ©2004-2018 Epic War® Maps are provided as is and are not guaranteed to be without errors. Warcraft is ©2002-2003 Blizzard EntertainmentBlizzard Entertainment. Blizzard has released new patch updating Warcraft III: The Frozen Throne from v1.21 to v1.21b. It includes the same fixes as before (adds 2 new maps, tweaks to older maps and the usual exploit, bug and crash fixes) but also removes the cd-check. Multiplayer Warcraft 3 is just swarming with hackers, I understand. A quick google shows me only one maphack exists, which requires you to.
It only says 'Limit: 20', but I cannot see that it affects anything. Usd99, adding tooltips greatly improves your map and is necessary to get this map approved. Players should be able to read what an ability does, even if it is only a short information.
The creep groups seem random in race, you could think about adding uniform groups, like only trolls instead of a mix of trolls, ogres and murlocs. Result SF War v1.2 AI 1.3 ( you doubled version number, by the way (?)) is a very simple, but interesting hero arena map. Usd99, I suggest you to continue developing this map and add more content to give it some taste.
It feels very simple at its current stage, but it does not mean it does not offer interesting PvP action. I vote for Awaiting Update / Needs Fix. By the way, what is with the creator, you are not the creator of this map?
Please explain. Also, maybe change the screenshots, they are outdated, aren't they. Hi, though Ardenian already reviewed it. I would like to say my opinions too. TERRAIN: Well, the terrain was decent but the thing is the way you decorate your map is 'boring' the same doodads you see in many parts of the terrain. Tiles variation is good though and over all I think you need to put more variation of environmental doodads such as rocks, flowers and etc. The regenerating area could be improve it looks a bit small and AI's sometimes are trap when they retreat and I can free hit them, you could widen the entrance to avoid this.
GAMEPLAY: The gameplay was interesting at first but later on it is repetitive and boring. The items on the shop were so expensive like 300 and 450 gold and the gold earnings is so poor and it makes hard to buy items that can be useful. You could make it somewhere like 150 or 200 and such or you could increase the gold earnings. Also try to add more variety of useful items to the shops and maybe some upgrades or some sort.
Warcraft 3 Map Hack V1 17th Edition
The abilities were the same as DotA since it was taken from it. The AI was fun to play with and well made but they really like to take the middle path for some reason.
Maybe make them 'wander' a bit throughout the map eh? To increase the enjoyment of hunting them down. The neutral creeps places were kinda strange some neutral camps are on the middle of the roads maybe you could place them on edges or corners but not a big deal anyway but it is much better. I like the fonts BTW! OVERALL: I think the map can still be greatly improve both on terrain and gameplay.
Add more usable items, new features to spice out the map. For now I think it is not on a approvable state. I vote for Needs Fix and score of 3/5. Have a nice day and happy mapping. The terrain was quite mediocre. While the tiles you used were manipulated pretty efficiently, there were no signs of Dirt and Rough Dirt.
It is almost never a good idea not to use all the tiles available because more variation usually implicates a better terrain. Talking about the doodads, they were not used badly as well.
A little concern is using river rushes and cattails around the trees. These doodads are not supposed to be used in forests (hence the name *river* rushes; cattails are wetland plants) thus they do not seem to blend very well with trees. I'd recommend using shrubs instead because they are suitable for forests and do not create any contrast with the green colour of trees. Since this could sound a bit like a monochromatic scenery, I'd suggest adding flowers as well to add some vivid colours. Lastly, I noticed that the terrain is too flat.
When using cliffs especially, it is a good idea to create raisings and lowerings because not only do they provide advantageous/disadvantageous points to plan strategies and tactics but also improve the aspect of your terrain. The gameplay consists in controlling the famous DotA character Shadow Fiend [Nevermore] to fight other Shadow Fiends with the same four skills of the original DotA hero. It is quite challenging since you need to master the 3 Razes to kill others yet this could get quite repetitive.
Razing the whole game isn't something particularly enjoyable for a long period. In addition, in the very beginning, it is difficult to kill someone.
Raze doesn't seem to deal a lot of damage to other heroes so I'd like to recommend lowering the initial HP for a more thrilling gameplay. However, the presence of four useful items spiced up the game. I have a word about them though. Their cooldown is far too low. When I bought the dagger, I could just rush in, kill someone with critical HP and escape, all that in a few seconds, too few seconds. Same goes for the other items.
If someone manages to get them all, he becomes nearly immortal. Additionally, the lack of consumable items like potions, scrolls and such was really dreadful. I strongly recommend implementing them (minimum 5 I suggest). About the AI, it is not so smart. They tend to focus on going to the centre of the map, fighting a bit, chasing and stupidly going to the enemy base to continue fighting. It happened a lot of times that I had critical HP and I passed beside the whole enemy team but they totally ignored me.
Your AI needs improvements and more intelligence. Currently, one can fool it easily. Here is a list of some additional issues with their solutions (you may find optional ones though).
![Warcraft 3 map hack v1 17th century Warcraft 3 map hack v1 17th century](https://images.eurogamer.net/2016/metabomb/widowskin5.jpg)
First of all, the creeps and the AI. I noticed the Mud Golem, a magic immune creep which does not get damaged by Raze. However, the AI doesn't seem to understand that and still Razes them for no reason when all other creeps are dead. That could be a disadvantage because if they get ambushed, they need to Raze the enemy immediately, not wait the cooldown. The next issue is that your game is totally not noob-friendly or instructive. Just as the game loads, you find your hero in front of you and the AI already walking away.
Confusing, really confusing. If someone doesn't know DotA and who's Nevermore or even doesn't know what's an Arena gameplay type (we should consider all possible circumstances), how can he know what he's supposed to do? Typing an introductory message, where you include what to do, any mode you can set and a brief outline of the gameplay, would be much better. Furthermore, I also noticed that the game never ends.
In one of the games I played, I used cheats and scored over 170 kills but still it didn't end. Do I have to type something to set the kills for victory? I don't know because it wasn't written neither in a message nor in the Quest Log.